
Wildfrost
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
What it feels like
Each tactical turn carries real consequence; a mistake can spiral into defeat. Victory in runs and vanquishing the eternal winter carry hard-won satisfaction.
What it's about
Battling the eternal winter and hostile elements is the narrative framing. A secondary fantasy world of magic and elemental forces, though grounded in winter survival rather than epic scope.
How it plays
Cards are the fundamental units and actions of combat; the core moment-to-moment interaction. Assembling and refining a deck by collecting cards is the primary progression and strategy loop. Combat unfolds in discrete alternating turns between the player's cards and enemies.
How it looks and sounds
Described as colorful in user tags, with a vibrant visual style despite the frozen setting.
How it's structured
Designed for solo play with no multiplayer component. Play is divided into discrete runs that reset on loss, with progression carried between attempts via unlocks. Each journey across the frozen tundra generates a different sequence of encounters and card offerings.
Kindred games
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Shares Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
Both lean into Deckbuilding, Card Battler, Run-Based, Turn-Based Combat.
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