Games like Darkwood

Ranked by shared qualities, not genre tags.

What defines Darkwood

Single-Player95%
Day/Night Cycle85%
Dread82%
Top-Down80%
Resource Management78%
Horror78%
Open World75%
Oppressive75%
Survival Needs72%
Procedural Levels72%
Psychological Horror70%
Uncanny70%
Base Building68%
Pixel Art65%
Crafting65%
Mystery65%
Muted Palette60%
Stealth60%
Isolation60%
Permadeath55%
Run-Based50%
Dialogue Trees40%
Desolate58% match

Shares Horror, Open World, Dread, Survival Needs.

Both lean into Horror, Single-Player, Open World, Survival Needs.

Horror85%Single-Player65%Open World75%Survival Needs75%
The Forest56% match

Shares Horror, Dread, Survival Needs, Open World.

Both lean into Horror, Single-Player, Survival Needs, Dread.

Horror90%Single-Player65%Survival Needs85%Dread75%

Shares Horror, Dread, Resource Management, Survival Needs.

Both lean into Single-Player, Horror, Resource Management, Dread.

Single-Player92%Horror93%Resource Management82%Dread78%

Shares Horror, Dread, Survival Needs, Open World.

Both lean into Single-Player, Horror, Survival Needs, Dread.

Single-Player75%Horror85%Survival Needs90%Dread80%
Look Outside52% match

Shares Horror, Dread, Resource Management, Survival Needs.

Both lean into Single-Player, Horror, Dread, Survival Needs.

Single-Player75%Horror75%Dread70%Survival Needs78%

Shares Survival Needs, Open World, Top-Down, Resource Management.

Both lean into Single-Player, Survival Needs, Open World, Top-Down.

Single-Player60%Survival Needs80%Open World75%Top-Down70%
Outlast51% match

Shares Dread, Psychological Horror, Horror, Stealth.

Both lean into Single-Player, Dread, Psychological Horror, Horror.

Single-Player80%Dread90%Psychological Horror85%Horror70%

Shares Dread, Oppressive, Horror, Resource Management.

Both lean into Dread, Oppressive, Horror, Resource Management.

Dread90%Oppressive95%Horror90%Resource Management85%
Skyhill50% match

Shares Dread, Resource Management, Survival Needs, Horror.

Both lean into Single-Player, Dread, Resource Management, Survival Needs.

Single-Player95%Dread80%Resource Management80%Survival Needs85%

Shares Horror, Dread, Procedural Levels, Oppressive.

Both lean into Horror, Dread, Procedural Levels, Single-Player.

Horror90%Dread80%Procedural Levels80%Single-Player55%

Shares Horror, Dread, Oppressive, Psychological Horror.

Both lean into Single-Player, Horror, Dread, Oppressive.

Single-Player90%Horror90%Dread80%Oppressive75%

Shares Resource Management, Horror, Dread, Survival Needs.

Both lean into Single-Player, Resource Management, Horror, Dread.

Single-Player95%Resource Management90%Horror90%Dread80%