Games like Metaphor: ReFantazio

Ranked by shared qualities, not genre tags.

What defines Metaphor: ReFantazio

Campaign95%
Single-Player95%
Turn-Based Combat90%
High Fantasy85%
Third-Person80%
Party Management80%
Character Builds75%
Class System75%
Branching Narrative75%
Long-Haul Scope75%
Dialogue Trees70%
Handcrafted World70%
Heroic Quest70%
Earnest70%
Anime Style65%
Time Loop65%
Political Intrigue65%
Orchestral Score60%
Leveling & Grind60%
Mystery60%
Bittersweet55%
Skill Checks50%

Shares Party Management, High Fantasy, Turn-Based Combat, Handcrafted World.

Both lean into Campaign, Single-Player, Party Management, High Fantasy.

Campaign95%Single-Player90%Party Management85%High Fantasy80%

Shares Turn-Based Combat, Party Management, High Fantasy, Character Builds.

Both lean into Campaign, Single-Player, Turn-Based Combat, Party Management.

Campaign95%Single-Player92%Turn-Based Combat88%Party Management85%

Shares Turn-Based Combat, High Fantasy, Party Management, Third-Person.

Both lean into Campaign, Turn-Based Combat, Single-Player, High Fantasy.

Campaign95%Turn-Based Combat95%Single-Player90%High Fantasy80%

Shares Turn-Based Combat, Party Management, High Fantasy, Branching Narrative.

Both lean into Campaign, Single-Player, Turn-Based Combat, Party Management.

Campaign95%Single-Player95%Turn-Based Combat93%Party Management88%

Shares Turn-Based Combat, Party Management, High Fantasy, Character Builds.

Both lean into Turn-Based Combat, Single-Player, Party Management, Campaign.

Turn-Based Combat90%Single-Player75%Party Management85%Campaign70%

Shares Turn-Based Combat, High Fantasy, Party Management, Third-Person.

Both lean into Campaign, Turn-Based Combat, High Fantasy, Party Management.

Campaign95%Turn-Based Combat95%High Fantasy95%Party Management90%
Sea of Stars58% match

Shares Turn-Based Combat, High Fantasy, Party Management, Character Builds.

Both lean into Turn-Based Combat, Campaign, High Fantasy, Single-Player.

Turn-Based Combat95%Campaign90%High Fantasy80%Single-Player65%

Shares Turn-Based Combat, Class System, High Fantasy, Party Management.

Both lean into Turn-Based Combat, Campaign, Single-Player, Class System.

Turn-Based Combat90%Campaign85%Single-Player85%Class System85%

Shares High Fantasy, Third-Person, Character Builds, Party Management.

Both lean into Single-Player, Campaign, High Fantasy, Third-Person.

Single-Player95%Campaign90%High Fantasy90%Third-Person85%

Shares Turn-Based Combat, Party Management, High Fantasy, Class System.

Both lean into Turn-Based Combat, Campaign, Party Management, High Fantasy.

Turn-Based Combat90%Campaign85%Party Management75%High Fantasy70%

Shares Turn-Based Combat, Party Management, Character Builds, Earnest.

Both lean into Campaign, Turn-Based Combat, Single-Player, Party Management.

Campaign95%Turn-Based Combat90%Single-Player85%Party Management85%

Shares Turn-Based Combat, Party Management, High Fantasy, Character Builds.

Both lean into Turn-Based Combat, Campaign, Party Management, High Fantasy.

Turn-Based Combat90%Campaign85%Party Management85%High Fantasy80%