Games like Pillars of Eternity

Ranked by shared qualities, not genre tags.

What defines Pillars of Eternity

Campaign95%
Single-Player90%
Party Management85%
Handcrafted World85%
Real-Time with Pause80%
High Fantasy80%
Long-Haul Scope70%
Character Builds65%
Dialogue Trees65%
Turn-Based Combat65%
Nonlinear Progression60%
Class System55%
Skill Checks55%
Isometric50%
Mystery50%
Earnest50%
Crafting40%
Loot & Drops40%
Orchestral Score35%
Reputation & Factions35%

Shares Party Management, High Fantasy, Turn-Based Combat, Handcrafted World.

Both lean into Campaign, Single-Player, High Fantasy, Party Management.

Campaign95%Single-Player95%High Fantasy85%Party Management80%

Shares Party Management, Turn-Based Combat, High Fantasy, Handcrafted World.

Both lean into Campaign, Single-Player, Party Management, Turn-Based Combat.

Campaign85%Single-Player85%Party Management80%Turn-Based Combat90%

Shares Party Management, Turn-Based Combat, High Fantasy, Handcrafted World.

Both lean into Party Management, Single-Player, Campaign, Turn-Based Combat.

Party Management85%Single-Player75%Campaign70%Turn-Based Combat90%

Shares High Fantasy, Party Management, Real-Time with Pause, Turn-Based Combat.

Both lean into Single-Player, Campaign, High Fantasy, Party Management.

Single-Player95%Campaign90%High Fantasy90%Party Management85%

Shares Party Management, Handcrafted World, Turn-Based Combat, High Fantasy.

Both lean into Single-Player, Campaign, Party Management, Handcrafted World.

Single-Player95%Campaign90%Party Management80%Handcrafted World75%

Shares Party Management, High Fantasy, Turn-Based Combat, Character Builds.

Both lean into Campaign, Single-Player, Party Management, High Fantasy.

Campaign95%Single-Player92%Party Management85%High Fantasy80%

Shares Party Management, High Fantasy, Turn-Based Combat, Handcrafted World.

Both lean into Campaign, Party Management, High Fantasy, Turn-Based Combat.

Campaign85%Party Management85%High Fantasy80%Turn-Based Combat90%

Shares Party Management, Real-Time with Pause, Turn-Based Combat, Handcrafted World.

Both lean into Campaign, Single-Player, Party Management, Turn-Based Combat.

Campaign95%Single-Player90%Party Management75%Turn-Based Combat85%

Shares Party Management, Turn-Based Combat, High Fantasy, Handcrafted World.

Both lean into Single-Player, Campaign, Party Management, Turn-Based Combat.

Single-Player90%Campaign85%Party Management80%Turn-Based Combat90%

Shares Party Management, High Fantasy, Turn-Based Combat, Handcrafted World.

Both lean into Campaign, Party Management, High Fantasy, Turn-Based Combat.

Campaign85%Party Management80%High Fantasy80%Turn-Based Combat90%

Shares Party Management, High Fantasy, Real-Time with Pause, Character Builds.

Both lean into Campaign, Single-Player, Party Management, High Fantasy.

Campaign95%Single-Player95%Party Management90%High Fantasy90%

Shares Party Management, High Fantasy, Isometric, Turn-Based Combat.

Both lean into Single-Player, Campaign, Party Management, High Fantasy.

Single-Player95%Campaign90%Party Management70%High Fantasy65%