Caves of Qud cover art

Caves of Qud

2024Freehold GamesLinux, PC (Microsoft Windows), Mac, Nintendo Switch

Caves of Qud is a science fantasy roguelike epic steeped in retro-futurism, deep simulation, and swathes of sentient plants. The game weaves a handwritten narrative through rich physical, social, and historical simulations. The result is a hybrid handcrafted & procedurally-generated world where you can do just about anything. Assemble your character from over 70 mutations and defects, and 24 castes and kits - it’s all the character diversity you could want. Explore procedurally-generated regions with some familiar locations - each world is nearly 1 million maps large.

What it feels like

The depth of sentient plants, bizarre mutations, retro-futurism, and layered civilizations invite childlike wonder and discovery.

Wondrous60%

What it's about

The science fantasy setting draws heavily on retro-futurism, robots, cybernetics, and futuristic technology as core worldbuilding elements. Augmentation and transcendence of the human body through mutations and cybernetics is a defining mechanical and thematic pillar. Thousand-year-old civilizations layered atop each other, ruins, and a grim decayed world create a dark fantasy tone within the sci-fi setting.

Science Fiction80%
Transhumanism75%
Dark Fantasy60%

How it plays

The game's core identity centers on densely interlocking physical, social, and historical simulations that produce emergent, unscripted outcomes across a handcrafted-and-procedural hybrid world. Over 100 mutations and cybernetics combined with 24 castes and kits enable deeply theorycrafted, highly diverse character specialization. As a roguelike, character death is permanent and resets progress, making each choice weighted with consequence.

Deep Simulation95%
Character Builds85%
Permadeath80%
Emergent Systems75%
Turn-Based Combat70%
Immersive Sim65%
Class System60%
Loot & Drops55%
Survival Needs50%

How it looks and sounds

Retro-futurism aesthetic is evoked through pixel graphics, a defining visual characteristic evident from steam tags and genre.

Pixel Art65%

How it's structured

As an award-winning roguelike, play is organized into discrete permadeath-driven runs where progression resets on loss, with meta-progression systems carrying forward. Nearly 1 million procedurally-generated maps form the explorable world, with algorithmic generation ensuring each playthrough differs while some handcrafted locations persist. Designed as a solo experience with no multiplayer component, emphasized in features.

Run-Based90%
Procedural Levels85%
Single-Player80%
Handcrafted World75%
Open World70%
Meta-Progression65%
Nonlinear Progression65%
Stoneshard48% match

Shares Run-Based, Procedural Levels, Permadeath, Turn-Based Combat.

Both lean into Single-Player, Run-Based, Procedural Levels, Permadeath.

Single-Player95%Run-Based80%Procedural Levels85%Permadeath75%

Shares Run-Based, Meta-Progression, Turn-Based Combat, Character Builds.

Both lean into Run-Based, Meta-Progression, Turn-Based Combat, Character Builds.

Run-Based85%Meta-Progression80%Turn-Based Combat70%Character Builds50%

Shares Run-Based, Procedural Levels, Permadeath, Character Builds.

Both lean into Run-Based, Procedural Levels, Permadeath, Character Builds.

Run-Based95%Procedural Levels90%Permadeath85%Character Builds80%

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Caveblazers43% match

A lesser-known kindred — Run-Based, Procedural Levels, Permadeath, Pixel Art. 85% positive across 4,522 Steam reviews.

Both lean into Run-Based, Procedural Levels, Permadeath, Pixel Art.

Run-Based95%Procedural Levels90%Permadeath85%Pixel Art75%
Cobalt Core42% match

A lesser-known kindred — Run-Based, Science Fiction, Procedural Levels, Turn-Based Combat. 96% positive across 4,321 Steam reviews.

Both lean into Run-Based, Single-Player, Science Fiction, Turn-Based Combat.

Run-Based80%Single-Player80%Science Fiction75%Turn-Based Combat85%

A lesser-known kindred — Run-Based, Procedural Levels, Meta-Progression, Pixel Art. 91% positive across 4,486 Steam reviews.

Both lean into Run-Based, Procedural Levels, Single-Player, Meta-Progression.

Run-Based95%Procedural Levels90%Single-Player75%Meta-Progression75%
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